World of Warships Reviews

World of Tanks is a global phenomenon, and its success has become a new genre of sorts: the World War 2 vehicle shooter. World of Warships, the newest entry in the series after 2013’s World of Warplanes, is finally out of drydock and officially launched. Its mix of ponderous warships and huge guns—the biggest guns ever fired in anger by mankind—is beautiful, polished, and a joy to play. Warships is the most thoughtful Wargaming game so far, but its economy continues Wargaming’s pattern of expensive, exploitative freemium prices.



Across the archipelagos of the South Pacific and the glacier fields of Alaska, the vessels of World of Warships duke it out. Unlike the dense urban landscapes in World of Tanks, there’s very little to hide behind. Unlike dogfighting aircraft in World of Warplanes, battleships are slow and vulnerable. Without the freedom to escape, turn, or hide, Warships place even greater emphasis on group tactics and positioning than its land and air-based siblings.

Full steam ahead


Ships are controlled from an overhead view, as though the captain was hovering twenty feet over the central tower. Wargaming continues to be a dab hand at making controls that turn a complicated war machine into an accessible, keyboard-friendly vehicle. The rudder and throttle controls are designed to be set and forgotten, as though a subordinate had an order yelled at them while the captain worried about other things.

Planning ahead is key for Warships. Especially in larger boats, bringing guns around to face an enemy takes a minute. Knowing that enemies will most likely come from the East, and planning accordingly, gives captains time to get pointed in the right direction with the exploder-parts facing the bad guys. This same slowness also makes flanking especially effective in Warships: sneaking around an island to come up behind a ship gives the crafty tactician a solid 30 seconds of free punches while the victim’s cannons rotate around to counter

I had one particularly tense battle at the helm of the USS Montana, a truly monstrous battleship with guns as big around as my car tires. An enemy cruiser flanked our lead position and started making trouble, so I rotated my twelve barrels of kickass and started aiming down the gunner sights. In my narrow field of view, he sailed straight toward me. As the distance closed I measured his range on tiny hashmarks, leading the target from ten kilometers away. His profile was tiny and constantly shifting. Though it pained me, I kept taking single shots instead of unleashing my entire battery at once, trying to get my aim just right. Each time, my shot fell just short or just off to the side of his vulnerable hull.



Then, he made a mistake. To better engage me, he turned his fat broadside my way and stopped closing the distance. With a huge, wide target sitting at a set range, I took one more targeting shot. When it landed smack amidships, I enjoyed an evil smile and fired all four batteries at once. Twelve 16-inch shells, each weighing about three tons, arced across the sky and dropped on his head like the fist of an angry god, sinking his ship in one volley. If this had been Counter-Strike, I would have just landed a head-shot with the AWP. I got the same sense of satisfaction, even if it did take about five minutes to fully play out.

There’s an art to angles in Warships, and it tickles the tiny, forgotten part of my brain that experiences math as a form of pleasure. (I’ve tried to subdue that part of my brain with booze, but alas, it remains.) With guns mounted all down the body of a ship, facing broadside to an enemy is the best way to unload on some poor sucker. Unfortunately, going broadside also shows the enemy team a huge target to shoot at. There’s a sweet spot at around 30 degrees that brings all guns onto a target while minimizing exposure. Instead of doing a barrel roll or hiding behind a bombed-out church, this mental geometry is how captains stay safe on the oceans. And because boats can't pivot instantaneously, it takes pleasant intuition to pull off.

I’ve mentioned it in passing already, but Warships looks incredibly good. Even as pretty as it is, it comes packed with graphics options that should tone down enough for less powerful rigs to run it. It includes support for multiple monitors and a variety of native resolutions. “Sky and Clouds Quality” and “Sea Rendering Quality” would sound like esoteric settings for minutia in any other game, but in Warships half of what the game renders is water or sky. On my GTX 970, I had no problem getting a solid 60 frames per second on the highest quality settings.



There’s a huge variety of gadgets and weapons to play with, from scout planes to emergency repair crews. Each of Warships’ four ship types (destroyer, cruiser, carrier, and battleship) drive differently. Some are slower, more powerful, or pack smoke screens and deadly torpedo spreads.

The most unique is the aircraft carrier, which carries no ship-to-ship guns at all. Carriers are commanded from an overhead view as the flight deck manager, ordering flights of torpedo boats to attack enemy battleships or sending fighters to intercept enemy bombers. Playing a carrier feels like a slow-moving RTS has been welded onto the side of a different game, and I don’t think the native view works very well. Looking down on the carrier with a zoomed-out camera leaves out all the information I need to make decisions, so my carrier experience was spent almost entirely inside the tactical map screen. To break up the monotony, I enjoyed watching from the attacking warplanes’ perspective, but it's mostly a passive experience. Even so, after a few hours of pounding distant cruisers with artillery, dispatching torpedo sneak attacks was refreshingly new.


Stock the larders

All four types of ship also come in multiple tiers representing the advances technology brought to these war machines. The carrier is a good example: the lowest tier is a converted coal tanker, the USS Langley, with a deck covered in canvas-winged bi-planes. Carriers evolve up through the USS Lexington to the USS Midway, a late-War behemoth.

There’s no denying that high-end vessels are crazy fun to play. As the Japanese giant Yamato, I terrorized the local battlefield, parking myself in shallows with a clear line of sight and raining explosive hell down on half the server. As the Midway, I hid behind a volcanic island just meters from the fighting, sending fighters and bombers overland and back again, picking the enemy apart. The trouble is that most players will never see these late game ships. World of Warships is Wargaming’s most expensive, grind-heavy meta-economy yet.

These ships are expensive, and playing at the highest tier is going to devour time and money. In order to research and then buy all of the ships required to play as the Midway—and then the Midway herself—I’d need to spend about $177 total. Grinding the XP (which isn’t purchasable) that you need to unlock the Midway would likely earn a fair chunk of in-game currency, but not enough, so that's more grinding to do if you want to avoid paying. Meanwhile, you also need to use in-game currency to repair ships and reload guns.


Researching all of the American carrier branch costs over 700,000 XP, which I estimate would take me between 1,500 and 3,000 games—a truly interminable grind. Earning XP and in-game currency would be faster with a Premium account, which can be had for $90 per year or $11 a month. Premium ships like the $38 USS Atlanta can be bought at any time without spending time on XP.

It’s laudable, I guess, that unskilled players with cash to spare can’t just outright purchase the best ships in the game (they can buy pretty good ones, but not the best). The ship tiers themselves function as a type of matchmaking filter as well, so people in the biggest ships are going to find themselves against the best players around. To be fair, you do get a lot of ships fairly quickly. Most players will have no problem unlocking the first four tiers of ships, which gives access to all four types of ship and a lot of options. But after that tier, prices go up exponentially. It's unfortunate that so much of this game’s wonderful art, the gleaming steel decks and rusting hull panels and black-bored guns, won’t be seen except by a narrow sliver of die-hard fans.

For the rest of us, playing Warships for free at the lowest tiers offer a great tactical puzzle and an unusual take on the online team deathmatch. Finally sinking a troublesome battleship with a well-placed volley or torpedoing a carrier from behind is incredibly rewarding. Gorgeous lighting and water effects gently reflect infernos of burning steel. It’s a game that I want to come back to again and again. The lowest tier ships are fun, and that’s good—most players will probably only see the first three or four levels. With so much amazing art and incredible history in the biggest ships, though, I just wish that more of us could see everything Warships has to offer without an aggressive, expensive grind.


 Reborn Online  Reviews

A great experience and one I would most definitely recommend to anyone buying a Reborn whether you've never bought before or you have and weren't happy. You can find what you're looking for and be stress free about your purchase. I'm thrilled with my new addition









Learnworlds

 Star Stable reviews

To suggest that the world of MMORPGs (massively multi-player online role playing games) is dominated by armed conflict and superheroes is perhaps one of the biggest understatements of the digital age, so it’s refreshing to come across a MMORPG that focuses on a more down to earth topic but still leaves plenty of room for fantasy and imagination.

Welcome to Star Stable and the magical world of horses.



Before you can start playing Star Stable, you will need to register and download the Star Stable software. This turned out to be a bit of an ordeal, as Microsoft’s DirectX software is also a requirement. All in all, registration and installation on a Windows 7 PC took around 5 minutes – quite a bit longer than most MMORPGs.

Once you hit play, you start your Star Stable adventure by creating your own character and your first horse. (Take note – boys need not apply; the main character can only be female.) When you have finished picking your eye color, hairstyle and makeup (for your character, not your horse), you are transported to Moorland Stables on the mysterious island of Jorvik, where all the Star Stable quests and adventures will take place.

Although you can play Star Stable for free, the real fun is only available to paying players or Star Riders as they are called. You can become a Star Rider for $7.49 a month. There are discounted options for 3 months and 6 months or you can become lifetime member for $69.95. Star Rider membership gets you an initial allocation of Star Coins, which can be used to buy clothes and equipment and even another horse. You also get an additional allocation of 100 Star Coins a week, or you can choose to buy more at any time.

As well as Star Coins, riders can also earn Jorvik Shillings by playing daily quests, and entering races and championships. There are also weekly events, including fashion shows, treasure hunts, and even a Friday night discos!

Despite the sometimes limited controls and simplistic graphics, Star Stable clearly provides entertaining and ever-changing gameplay for any girl who is even mildly interested in horses. It is also an immersive experience; It can take around 150 hours to work through all 17 levels and new content is added every week. Regular players tend to visit Jorvik every day to groom their horses and take part in the daily races.

The Star Stable developers claim that the game enhances problem-solving skills and allows players to develop a sense of responsibility in both caring for their horses and managing their virtual currencies. It also encourages reading and engagement with fiction. The Star Stable story is now 248,000 words long and growing.

Like most MMORPGs, Star Stable also contains a strong social element. Players are encouraged to join riding clubs, where they can plan trail rides, picnics and special parades. There are also a variety of chat options: players can chat privately with friends or they can go public and chat with all the players that are currently active. Although the chat sessions are moderated and bad words are filtered out, it’s clear from a brief review of the global chat stream that Star Stable has its inevitable share of “mean girls.” Younger players would be advised to restrict their chat sessions to friends only, although it appears there is no way for players or their parents to opt out of the global options.

Star Stable can be played on a Mac or PC (Windows XP or later) and is available at www.starstable.com.


 Wizard101 Reviews

In Wizard101, players become students of magic in the fictional world of Spiral. Built on RPG elements, Wizard101 offers a unique spin on combat by combining a collectible card game with a turn-based combat system.

Publisher: KingsIsle Entertainment
Playerbase: High
Type: Card-based MMORPG
Release Date: September 2, 2008
Pros: +Unique combat system. +Large catalog of spells. +Kid-friendly.
Cons: -Major content locked behind pay-walls. -Known bugs. -Repetitive questing.

Wizard101 Overview

Wizard101 is an MMORPG that combines RPG elements and a collectible card game. Choose a school of magic, such as Death or Ice, to access a sphere of unique spells. Turn-based combat sees players draw cards from their deck of spells, selecting which to cast in a single turn. Spells are not limited to damage with the availability of a variety of status-effect spells that boost player's damage, reduce enemy defenses, and heal. Leveling unlocks new spells and new worlds. Twelve worlds split into several areas can be explored, but many are limited unless players purchase Crowns—the game's currency—or a membership. Wizard101 hosts a number of PvP tournaments and ladders as well as a number of hobbies such as training pets, fishing, crafting gear, and claiming your own castle.

Wizard101 Key Features:

  • Unique Combat System – players draw cards in turn-based combat that determine what spells they can cast.
  • Extensive Voice Acting – every NPC has a unique voice.
  • Customize Your Abilities – choose spells from all seven schools of magic to develop your own playstyle.
  • Extensive Hobbies – fish, craft, raise pets, and claim your own castle.
  • Ranked PvP – fight against other players solo or compete as up to a group of four.


Wizard101's organizational structure is substandard for any company.

You can expect ZERO technical support when you experience gaming problems and substandard customer service when you have a problem with your account, debit/credit cards, and/or billing problems.

Furthermore, there are NO organizational contact phone numbers. This should be a major red flag.

I STRONGLY caution all parents! This company advocates "gambling" and extorts exorbitant amounts of money from people, under the "umbrella" that everything is completely a "random numbers game." You will find your children constantly asking for more money to dump into this game.

DO NOT fall into this money pit.

In order for your children to merely be able to be competitive (let alone excel) in this game, you will end up sinking a lot of money and time into this game.

***Just in case you question the accuracy of this review, I have been an active player for at least 10 years.

Furthermore, I have no idea whom is providing the "official reviews" for this game, but clearly they are not being provided (or treated) the same technical support/customer service as the majority average users. The company will pander to whomever will offer them free publicity and advertising.


Man this game was the bomb! The best part about this game that makes it safe for kids is the chat restrictions on certain phrases and words, so you don't have to worry about any bad online interactions with your kids. It's super fun game to play and pvp is pretty good too. F2p goes up to lvl 10 (which takes a while so don't worry).



 Warframe is an addictive online game that combines melee action, snappy shooting, and outstanding character mobility with mission-based progression, exciting multiplayer battles, and excellent sci-fi visuals. The game isn't new; Warframe has been around nearly seven years. As a result, newcomers will find Warframe a content-rich experience, despite its grind-heavy, free-to-play nature. If there's a major Warframe gripe, it's the late-game content that incorporates MMO-style activities like fishing, animal trapping, and mining—a complete departure from the game's action-focused core. Still, Warframe is packed with thrilling moments, so if you’re looking for an action-packed PC game, don't overlook this title.



PROS

  • Addictive, slash-and-shoot gameplay
  • Tremendous amount of content
  • Fantastic, highly polished visuals

CONS

  1. It's a grind-heavy game
  2. Incorporates oddball gameplay towards the end

Space Ninjas

You play as a Tenno, a person psychically linked to one of several bio-mechanical surrogate bodies known as Warframes. These enhanced bodies are capable of incredibly acrobatic feats and superhuman strength. So, in essence, you control a sci-fi ninja who hacks, slashes, and shoots the many looming threats that encroach upon the galaxy. The reward is the loot used to improve your arsenal, improve your Warframes, and of course, improve your look. 

Warframe is a mission-based game, for the most part, that tasks you with visiting various planets to defeat genetically modified humanoid warmongers, giant robots, and other threats that present themselves as you make headway through the story. The missions include target assassinations, escorting or saving NPCs, collecting a key item, or fighting a major boss character. In nearly each mission, your Warframe slices, dices, and blasts any grunts that get between you and your target. There is a modicum of strategy to the carnage, though. Levels have a fantastic degree of verticality thanks, and even enclosed environments incorporate multi-level architecture and alternative paths, giving you a choice as to whether you want to rush in guns blazing or sneak through stages to avoid alarms and rack up stealth kills.


Warframe's combat doesn't resemble Devil May Cry or Ninja Gaiden's juggle-based action, but there's so much gameplay flourish that it could easily be lumped together with said titles. In many respects, the action carries a Platinum Games flair. As in Metal Gear Rising: Revengeance, Warframe gives you a basic melee combo string, an auto-deflect tactic against ballistics that activates while running, and a shocking degree of mobility and speed. Warframes can seamlessly slide, dash, wall-jump, and double-jump, and they can go straight into an attack or shot at any point during these actions. It feels good

In addition, each Warframe has four special attacks it can perform with the 1-4 keys. The actions are unique to each Warframe. These moves generally fall into the attack, buff/debuff, mobility, or distraction types. Some skills have your Warframe deliver a massive blow, others boost you and your allies’ strength, while others can confuse or blind your target. These are all generally useful move sets, and these kits define a Warframe (at least until the endgame, where you can swap abilities).


Once you tire of your Warframe, or want to try out a new one, you can opt to buy one from the cash shop. It's a free-to-play PC game, after all. Warframes come in a variety of packs that cost anywhere from $15-40 bucks depending on the pack and included extras. Additionally, the game rewards you with nearly a dozen unique Warframes as you play through the various missions, and many more can be unlocked by grinding Warframe blueprints from special enemies and bosses.

But that’s not all. Warframe gets decidedly more complex as you make progress by introducing mods that radically enhance your offensive capabilities. Mods have a magnetic polarity. When you slot them into place, you must slot them above or below other mods of the same polarity. Doing so reduces the base cost of the mods, letting you socket more. Later on you can respec the polarity through a whole different system, so you can re-polarize mods you like so they better fit (and cost less) with the rest of your kit.

Beyond that, there are four elemental damage types in the game: cold, heat, electric, and toxin. These do more than mere damage; they synergize with one another to create six unique sub-elements with very specialized properties. Electric and cold types result in magnetic damage that deals bonus hurt to shield-toting enemies. It’s not crucial to remember this early on, but as you spend time with the game and begin to optimize your Warframes, knowing which elements to build goes a long way.

If all of this sounds like silly video game jargon, that is because it is: Warframe is packed with things to build and grind. You grind for the components used to make mods and weapons, as well as blueprints for new Warframes. You grind dailies for Standing, a reputation resource that grants access to new resources and goodies. The current endgame content has you grind even more to customize your favorite Warframe’s abilities. 

The Endgame


Warframe has curious gameplay systems that deviate from the core game's mission-heavy structure. There are various open world areas to explore, with tougher mobs to challenge, bounty quests to undertake, and of course, resources to collect. The newest expansion offers Deimos, a fantastic alien landscape filled with corrupted beasties to hunt and farm. You're encouraged to mine, fish, and fight across the zone to satisfy the wishes of the Entrati, the infested family that oversees the region.

Warframe has a bizarre crisis of identity when it comes to its endgame zones. They are radically unlike the vast majority of missions, and encourage players to grind MMO-like gameplay systems instead. I, for one, don’t like spearfishing or capturing wildlife for reputation, and would be happy just running through cool zones, hacking and slashing goons. It certainly makes for a change of pace, but it’s not quite my cup of tea.

Deimos in particular seems oddly empty. Sure it has many aggressive mobs and great graphics, but I was disappointed to learn that there are no large bosses to battle despite being an endgame area. You even get a cool mech to pilot Titanfall-style, and but there's nothing to fight with it. The whole concept is oddly half-baked and out of place. 

On top of that, the newest expansion also opens up a resource-sink called the Helminth, a phallic creature that eats vast quantities of components, but lets you swap your Warframe's abilities. The penis-worm lives on your ship once you unlock it, and you literally feed the creature through a menu to boost its fullness. That fullness is then spent on transferring abilities. 

As abilities are a Warframe's defining feature, being able to swap and customize these around at the end of the game is a very big deal. Naturally, optimizing your Warframe to this degree doesn’t come cheap; the process eats up the vast resource quantities you've collected, and it takes at least a day for the Helminth to consume a Warframe for its ability. Of course, if you want to play the game casually and have no real desire to optimize your kit to this degree, then you can neglect the system as you see fit.

Can Your PC Run Warframe?


To play Warframe, your PC needs at least the 64-bit Windows 7 operating system, an Intel Core 2 Duo e6400 or AMD Athlon x64 4000+ CPU, any DirectX 10+ compliant graphics card, 4GB of RAM, and 35GB of storage. My desktop computer—a rig housing a Nvidia GeForce GTX 970 graphics card, an AMD Ryzen 5 3600 CPU, and 16GB of RAM—smoothly runs Warframe at 60 frames per second at 1080p resolution.

In addition, Warframe incorporates Steam Trading Cards, Steam Achievements, and controller support. It is important to note that you must create a Warframe account on the game's official site to connect to the servers. You must log in through the Warframe launcher whenever you start the game.

Good, Free Fun


Warframe is an addictive time sink, one that boasts stylish action and terrific sci-fi visuals. You can jump in, put as much time as you like towards completing missions, and customize and develop your Warframes. Even better, you don’t need to spend money unless you have your heart set on a specific Warframe (or can’t be bothered grinding for cool gear). The strange gameplay shift in the final moments feels out of place amidst the space ninja action, but don't let that deter you from carving up enemies on alien worlds.



 Rail Nation is a train simulation strategy MMO featuring the American rail system over six eras. Players pick between two factions: the Western Pacific Railroad or the Eastern Atlantic Railway, each battling for control of the continent’s rail system. Purchase, upgrade, and schedule your engines to move goods across the nation


Publisher: Tavian Games
Player base: Medium
Type: Train Simulator MMO
Release Date: January 13, 2013
Pros: +Historically accurate trains. +Unique train simulation elements. +Lots of content.
Cons: -Slow load times. -Leggy UI. -Learning curve.


Rail Nation Overview

Rail Nation is a browser-based 2D strategy MMO where players manage railroads. Players begin by picking a faction: the Western Pacific Railroad or the Eastern Atlantic Railway unions. Choose a hub city for your main train station. The train station houses multiple buildings that benefit a player's railroad operations, including an engine shed, lottery building, and laboratory. Buildings can be upgraded to further bolster their reach on the country’s rail system. Players can pick from multiple trains to pick up and deliver goods for profit, with more trains unlocked as eras go by. Eras advance as server time passes regardless of whether or not you are actively playing, meaning you can come back to Rail Nation in a month to find that the game has progressed to the third era, unlocking new trains and goods to use.


Rail Nation Key Features:

  • Tactical Strategy Gameplay – browser-based with unique train simulation elements.
  • Unlock New Tech – advance from era to era, unlocking new trains and technologies.
  • Buy and Upgrade Trains – multiple trains to purchase and upgrade.
  • Game Map  play on a field that extends across the entire United States of America.
  • Two Factions – choose between the Pacific Railroad and Atlantic Railway.

The game itself can be quite fun but, the hidden rule system and poor wording is set up to rake in real money for image currencies. It's advertised that you can "win" two bonus engines per round but in the fine print it says there is only one available. Other players are allowed to mess with you any way they want and you aren't allowed to verbally retaliate otherwise you're banned for "abusive behavior" regardless of how simple the reproach. Save yourself the headache and either play for free or stick to RRT


 Vikings war of clans game reviews



Vikings: War of Clans Overview



Vikings: War of Clans is a mobile 3D strategy MMO available on iOS and Android. It comes from a long line of Platinum-created strategy games that maintain a similar gameplay formula: a focus on base-building, resource management, and troop distribution that is well-balanced early on. Vikings: War of Clans is a highly polished, modern version of many of Platinum’s older games such as Sparta: War of Empires and Storm fall: Age of War, bringing the full browser strategy experience to mobile with fantastic graphics that set it apart from the mass of mobile strategy games. It offers most of the standard features players would expect from an MMORTS as well, including Clan warfare, a Hero system coupled with robust equipment crafting, multiple research trees and specializations, tons of units to choose from, and brutal P2P action. Its theme also sets it apart from other MMORTS games, which are more commonly placed in medieval and modern settings, adding to its uniqueness as a Viking-themed game.

Vikings: War of Clans Key Features:

  • Traditional City-Building Gameplay – Construct and fortify a multitude of buildings, including a Palace, Hero’s Abode, and Oracle building that support your militaristic efforts.
  • Massive Amount of Units – Train Mercenaries, Horsemen, Archers, Stalkers, Shieldmaidens, Demons and more to bravely face your foes.
  • Heroes and Equipment Crafting – Customize a Hero by allocating their skills and equipping them with crafted armor from the Forge.
  • Join a Clan – Join a group of like-minded warriors in the battle for the Places of Power and the top of the ranking boards.
  • Global PvP – Fight over Places of Power with other Clans, reigning dominant when your Clan conquers it.



This is a game that strongly encourages bullying and harassment. If you have lots of $$$ to burn , and you have absolutely no respect for other players, this game is for you. It starts off free just long enough to give you a taste, and from there you'll need to start paying $$ to go anywhere. Not much at first, but as you progress, the amount of $$ needed rapidly increases, then expect to get attacked and have everything you worked for destroyed and have to start over. Rinse, lather, repeat. The biggest expense they it you with is resurrecting high level warriors only to keep losing them. As for the company , they could care less if your a victim of continued attacks. If you're not going to spend lots of $$ on the game to build your town and armies up to withstand the attacks, then you can hit the road as far as they are concerned